CommonEvent 9032
Name = "バアル・ゼブブ戦"

  ChangeMapDisplay([1])
  TransferPlayer([0, 339, 33, 6, 8, 0])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu1\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_baal_zebub_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["baal_zebub_fc1", 0, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["I am the Gestalt Hivemind..."])
  ShowText(["The great ultimate spirit and the end point of all life."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["So you are the core of the Hivemind...!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The pressure unique to transcendents, it's almost suffocating."])
  ShowText(["Even if it's called a core, it seems to be a formidable enemy that cannot be faced with half-hearted resolve."])
  ShowTextAttributes(["alice0_fc2", 0, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["As expected... it's significantly stronger than when I defeated it before."])
  ShowText(["No, I should be grateful that I encountered it before it gained even more power."])
  ShowTextAttributes(["baal_zebub_fc1", 0, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["The childhood of this world is coming to an end..."])
  ShowText(["The Gestalt Hivemind is the ultimate evolution."])
  ShowTextAttributes(["baal_zebub_fc1", 0, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["The spirit of the individual is unnecessary……"])
  ShowText(["Become a part of the great spirit and spend eternal peace."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even though it's a core, what you're saying hasn't changed at all."])
    ShowText(["Really, what a dull person..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even though it's a core, what you're saying hasn't changed at all."])
    ShowText(["Really, what a dull person..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even though it's a core, what you're saying hasn't changed at all."])
    ShowText(["Really, what a dull person..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 681, 0])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["I'm completely tired of hearing it now..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["It's getting annoying to my ears!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["baal_zebub_fc1", 0, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["If you abandon the individual and become one with the great spirit..."])
  ShowText(["You will be freed from all pain and fear."])
  ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
  ShowText(["\\n<Priestess>"])
  ShowText(["Huh!? Is that true!?"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't be tempted! You fool!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't be tempted! You fool!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't be tempted! You fool!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I've been made to suffer greatly, but this is the end."])
  ShowText(["Let's make the collective consciousness disappear into the depths of the underworld."])
  ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
  ShowText(["\\n<Alrauna>"])
  ShowText(["I've already severed most of the shared consciousness."])
  ShowText(["All that's left is the core... it's time to pay the tribute."])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
  PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 60, true])
  ShowTextAttributes(["baal_zebub_fc1", 0, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["You shall also become part of the great ultimate spirit body—"])
  ShowText(["the Gestalt Hivemind!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I refuse to become such a thing!"])
  ShowText(["We have our own will!"])
  ConditionalBranch([4, 401, 0])
    ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Under the great goddess, there is no need for shared consciousness..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 37, 0])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["It's interesting as a phenomenon, but... the practice is rejected."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 38, 0])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["It's interesting as a phenomenon, but... the practice is rejected."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 39, 0])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["It's interesting as a phenomenon, but... the practice is rejected."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 40, 0])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["It's interesting as a phenomenon, but... the practice is rejected."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 805, 0])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>"])
    ShowText(["No way? To unite all hearts as one?"])
    ShowText(["Each life has its own way of enjoying it♡"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 753, 0])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>"])
    ShowText(["So, it's boss hunting time!"])
    ShowText(["I don't know what this shared consciousness is, but I'll smash it to bits!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 23, 0])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetie>"])
    ShowText(["To protect my kin... I'll have you perish here."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 24, 0])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["To protect my kin... I'll have you perish here."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 245, 0])
    ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
    ShowText(["\\n<Miria>"])
    ShowText(["How dare you manipulate me so easily..."])
    ShowText(["You will deeply regret it."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 268, 0])
    ShowTextAttributes(["queenant_fc1", 1, 0, 2])
    ShowText(["\\n<Antine Ann>"])
    ShowText(["You are a threat to all insect tribes... no, to all living beings."])
    ShowText(["I do not prefer violence, but let's end it here."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 334, 0])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Princess Spider>"])
    ShowText(["That act of humiliating me has truly ignited my anger..."])
    ShowText(["Prepare yourself, I will obliterate you without a trace!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 406, 0])
    ShowTextAttributes(["queenroach_fc1", 0, 0, 2])
    ShowText(["\\n<Groys>"])
    ShowText(["I will not forgive you for manipulating me and my daughters."])
    ShowText(["I will slice you to pieces with my sword!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 878, 0])
    ShowTextAttributes(["gestalt_fc1", 2, 0, 2])
    ShowText(["\\n<Gestalt>"])
    ShowText(["I too am a part of the shared consciousness..."])
    ShowText(["What meaning this battle holds..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 879, 0])
    ShowTextAttributes(["hivemind_fc1", 2, 0, 2])
    ShowText(["\\n<Hivemind>"])
    ShowText(["I am also a part of the shared consciousness..."])
    ShowText(["Isn't this a fight among allies?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 520, 0])
    ControlVariables([1389, 1389, 0, 0, 1])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["What the heck is a shared consciousness...?"])
    ShowText(["Why am I forced to fight against a monster that I can't even understand?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["If we defeat the core—Baal Zebub, the Hivemind will disappear."])
  ShowText(["The decisive battle to completely eliminate the threat of the collective consciousness has begun!"])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2090, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_baal_zebub_st03", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["This is absurd..."])
  ShowText(["Are you saying I will perish...?"])
  ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
  ShowText(["\\n<Gabriela>"])
  ShowText(["That is the limit of a collective consciousness that has discarded individuality..."])
  ShowText(["We, who fight together, were no match for it."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["With our fierce assault, we have finally cornered Baal Zebub."])
  ShowText(["At last, our victory is here—"])
  Wait([30])
  ShowPicture([5, "80_baal_zebub_st02", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["baal_zebub_fc1", 1, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["No, I will not perish!"])
  ShowText(["I have found a powerful ego worthy of assimilation!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Baal Zebub gazed directly at me."])
  ShowText(["Could it be that the ego worthy of assimilation is—"])
  ShowTextAttributes(["alice0_fc2", 4, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["This is bad, it intends to share the spirit of the hero Luka!"])
  ShowText(["Luka's consciousness connects to chaos; if assimilated, it will be the end!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ugh...!"])
  ShowTextAttributes(["baal_zebub_fc1", 1, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["It's too late; I've taken your ego—"])
  ShowTextAttributes(["alice0_fc2", 4, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["I won't let that happen...!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alipheese grabbed the head of the Priestess beside her—"])
  ShowTextAttributes(["a_emp_fc1", 5, 0, 2])
  ShowText(["\\n<Priestess>"])
  ShowText(["Waa, what are you—"])
  ShowTextAttributes(["alice0_fc2", 4, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["...Hunnu!!"])
  PlaySE(["RPG::SE(@name=\"mon_fall2\", @pitch=100, @volume=100)"])
  PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_baal_zebub_st03", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alipheese then threw the Priestess!"])
  ShowText(["Just as I was about to be assimilated, the Priestess jumped in—"])
  ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["Wha...! Get out of the way!!"])
  ShowTextAttributes(["a_emp_fc1", 5, 0, 2])
  ShowText(["\\n<Priestess>"])
  ShowText(["Waaa!!"])
  PlaySE(["RPG::SE(@name=\"mon_flash\", @pitch=100, @volume=100)"])
  ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([10])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Baal Zebub shared the Priestess's spirit—"])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["……………………"])
  ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["What am I doing……"])
  ShowText(["What is ultimate evolution, it's so annoying……"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Is it the influence of sharing the priestess's mind――"])
  ShowText(["Baal Zebub immediately lost its vigor."])
  ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["Ah, everything outside is just bothersome……"])
  ShowText(["I don't want to hear anything……"])
  ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
  ShowText(["\\n<Priestess>"])
  ShowText(["Then, please listen to some healing music."])
  ShowText(["I will give you my favorite portable music player."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Baal Zebub received the priestess's music playback machine."])
  ShowText(["Wearing the headphones, I quietly close my eyes――"])
  ShowTextAttributes(["baal_zebub_fc1", 0, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["Hmm, my heart is healing……"])
  ShowText(["I want to stay like this forever……"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What is…… happening……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What is…… happening……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What is…… happening……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 7, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Suddenly acting all soft……"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice0_fc2", 2, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["It seems to have been mentally contaminated instead……"])
  ShowText(["Were you that weakened, or is the priestess too sick……"])
  ShowTextAttributes(["baal_zebub_fc1", 0, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["Flowing clouds and healing music……"])
  ShowText(["Forget all the bothersome things and stay like this forever……"])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Um, what about the sharing of all life through collective consciousness……"])
  ShowText(["Is it alright now?"])
  ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["Why would I want to do such bothersome things……"])
  ShowText(["I enjoy my solitude, leave me alone……"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Baal Zebub is retreating into its own world――"])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([5])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Has this resolved…… I wonder."])
  ShowPicture([5, "80_a_emp_st22", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
  ShowText(["\\n<Priestess>"])
  ShowText(["Wonderful, it's our victory!"])
  ShowText(["Thanks to everyone's courage, we overcame the difficulties!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You seem to be quite lively……"])
    ShowText(["No, you have become refreshing."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You seem to be quite lively……"])
    ShowText(["No, you have become refreshing."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You seem to be quite lively……"])
    ShowText(["No, you have become refreshing."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
  ShowText(["\\n<Priestess>"])
  ShowText(["Yes, it's a wonderful feeling."])
  ShowText(["This is the first time I've felt so bright and cheerful since I became queen."])
  ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
  ShowText(["\\n<Priestess>"])
  ShowText(["Now, I feel like I can sleep soundly every night."])
  ShowText(["I can also use scissors and paper knives."])
  ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
  ShowText(["\\n<Alrauna>"])
  ShowText(["Until now, I had kept sharp objects away from the priestess."])
  ShowText(["You see, it's quite dangerous in various ways..."])
  ShowTextAttributes(["baal_zebub_fc1", 0, 0, 2])
  ShowText(["\\n<Baal Zebub>"])
  ShowText(["Healing music..."])
  ShowText(["The sound of a babbling brook..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The healthy priestess and the harmless hive mind—"])
  ShowText(["With this, everything has come to a satisfactory conclusion."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["In other words... it's our victory!!"])
  ShowText(["Now, let's head back to Plansect Village!"])
  ConditionalBranch([4, 397, 0])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Ohhh!!"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Now that Baal Zebub has been rendered harmless, all the insect tribe has been freed—"])
  ShowText(["The battle that gathered the full strength of the plant tribe has also come to an end."])
  ControlVariables([1357, 1357, 2, 0, 1])
  CallCommonEvent([9060])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Is it alright to just leave Baal Zebub here?"])
  ShowTextAttributes(["alice0_fc2", 0, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["The hive mind has closed itself off in its shell."])
  ShowText(["How ironic that the end of denying individuality leads to an escape into loneliness."])
  ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
  ShowText(["\\n<Priestess>"])
  ShowText(["Well then, let's march triumphantly!"])
  ShowText(["I'm looking forward to the victory feast♪"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Somehow, it feels a bit off..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Thus, we triumphantly returned to Plansect Village—"])
  FadeoutBGM([1])
  Wait([60])
  FadeoutScreen([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And a night has passed—"])
  Wait([60])
  ControlVariables([1318, 1318, 0, 0, 9])
  TransferPlayer([0, 847, 35, 40, 8, 2])
  FadeinScreen([])
  ExitEventProcessing([])
  Empty([])
